Dislyte is a freshly published mobile RPG game with an urban mythology theme that I’ve been playing quite a bit. I played for a long time before deciding it was time to give my opinions.

Playthrough Overview

Since Dislyte has a lot to offer, let’s start off by talking a little bit more about the game. Making a 5-person squad of Espers, combining fighters, defenders, supports, and controllers, to engage in combat in various modes is the fundamental component of it. Espers are acquired in a gacha fashion, and there are so many that may be mixed and matched to best suit the various scenarios where you play Dislyte on PC for better gaming experience.

Episode Mode

Regarding the various scenarios, you begin in the story mode, which you can disable if you choose. The various chapters in the story mode are more challenging and provide a variety of prizes. Practice modes are available in the story mode and are excellent for leveling up Espers by gaining experience. You can unlock new modes by raising your overall squad level—basically the player level—as your Espers level up.

Trials

The trials are one of the additional modes. The foes in trials vary, as do the rewards that can be won by defeating them. The Ritual Miracle contains a variety of monsters, and you can collect relics from them to grant bonuses and raise stats to Espers. You can “ascend” Espers, which is another method of stat increasing, by collecting elemental parts from The Sonic Miracle. There are three levels of The Cube Miracle’s choose-your-own-adventure-style trial that you must complete in order to gain access to a range of in-game materials. These three are all highly helpful for the game’s development.

The Ripple Dimensions are located under the Trials section as well. An Esper-specific area called Ripple Dimensions is where you can earn records that can be used to buy that particular Esper. They can be found in the chat when other players reveal them, and they can also be found through playing Sonic Miracles and the Ritual. It can be a little tedious to complete some Espers because they can only be acquired through ripples.

Arena, Bounties, Point Wars, and more!

The PvP choices of the Arena and Point War are separate from the trials and tale. While both offer the chance to compete with other players, the Arean does it actively while the Point War does so passively. In the latter, you build a defense quartet that you and other players can engage in combat with. Winners receive materials to use in the Point War shop as well as points to raise their level in the game.

Bounties are a different type of games that mostly function like quests that you must select from and do to receive the prize. There are also tasks and achievements to work toward, but unlike bounties, you don’t have to go out and choose them. Up until now, events have operated similarly to accomplishments in that they have been fulfilled by your gaming.

Review of Implementation

Gameplay

Let’s now discuss how it is all put into practice. I have to admit that given how much work they put into the game, how smoothly everything is designed and runs is astounding. Although there is still area for improvement and issues, overall I wouldn’t want them to make any significant changes at this time.

You have the option of letting the AI fight for you by choosing your Espers’ assault or actively participating in the combat. Although the AI is useful for grinding, there are moments when it doesn’t make the greatest decisions and loses battles that you might have easily won. However, you simply play the battle manually and make your own decisions in that case. Additionally, you have the option of using multi-fight, which will automatically send your squad through that exact battle numerous times. I frequently utilize these to level up Espers and acquire resources; but, you must have sufficient stamina to do so.

Resources

Speaking about resources, one of which is stamina, you gain stamina after bouts by taking a break, and your maximum stamina rises as your player level rises. However, achieving milestones and tasks can quickly net you stamina packs, and you can even use jewels to purchase more. Because most mobile games with stamina systems are bad, it’s a significant thing that I’ve never felt annoyed by it while playing.

Other resources include the most challenging to obtain resource, recordings to spin for Espers. The Point War shop, Friendship shop, Cube shop, and other stores all have their own distinct currencies. These stores only accept their form of payment, although you can spend real money in the Plaza if you like. This game has never required me to spend real money, therefore I would say it is not pay-to-win and hopefully never will be.

Tutorial and Coherence

The tutorial and side tips for particular topics, like what particular attack effects accomplish, were incredibly well done by the developers in terms of explaining how the game functions. A few concepts, like elemental advantage, might have been properly described so that players who have never played this kind of game before can get the hang of it more quickly.

My primary issue with the implementation is that there are discrepancies across various devices. On one occasion, I was able to load the game on my tablet but not on my phone. Or the Trials won’t open on my tablet, but they do on my phone.

Interaction Analysis

There are options to play with and against other people, even though the game is mostly suited for single players. The two main versus modes with others, Point War and Arena, were already discussed. When you add friends, Helper Espers become available, allowing you to employ a friend’s Esper to aid you in combat.

There are clubs that you may join as well, and you should. By collaborating with other club members to fulfill their requests or complete club duties, you can earn prizes for everyone. It’s very simple, and the hardest part, if you don’t want to start your own club, is finding one to join.

Review of aesthetics

What really sells this game are the visuals. I was drawn in by the urban-mythology motif, and the character art is the real star. Every figure is distinctive, draws inspiration from several mythology from other civilizations, and has a unique backstory.

The game takes great care in its music, which is highly noteworthy. The soundtrack is so fantastic that it has been made available for streaming outside of the game as well. Additionally, they created musical gameplay through DJ competitions, which are rhythm games with songs exclusive to Esper that also unlock backstories.

Recap

Overall, this game has so much to offer that you’ll spend hours playing it to explore it all. In fact, there is so much that I am unable to cover it all. The most outstanding aspects of Dislyte are its incredible graphics and clever use of the selected gameplay. Although there are some flaws and potential for improvement, the developers are working hard to improve the game. You should thus check out Dislyte and decide if it’s for you, regardless of whether you’ve played RPGs before.

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